This continues the first game's endless stages gimmick. Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field. It is the sequel to the 1999 PlayStation game Vib-Ribbon. Obstacles in later levels could be combined into a more advanced forms for which two button presses at the same time are required. Vib-Ripple ( Biburippuru) is a video game for the PlayStation 2 created by Masaya Matsuura and his studio NanaOn-Sha. The game features four basic obstacles, blocks, loops, waves and pits. The backgrounds and main character, a female rabbit called Vibri, consist of straight, white vector lines forming angular images. The graphics for Vib-Ribbon are very stylised and simple yet pretty looking. Vib Ribbon is a game where you press the buttons That match the sound generated shapes WAAGH This is what happens when you make a mistake (devolves) Dont worry you can still make it (evolves. Vib-Ribon was unique in that the game loaded into the Playstation’s RAM enabling the player insert any music CD of their choice which would then generate a unique level from any track.
Amplitude being Guitar Heroes predecessor and a formula recently revisited in Harmonix‘s download only title Rockband Blitz. Similar to the likes of PaRappa the Rapper and Amplitude the player would progress through each song by hitting the corresponding button being displayed on screen. Vib-Ribbon is a music rhythm game which was released on the original Playstation in Japan late 1999 and a year later in Europe.